The Maze
Devlog
- June 08, 2018 by AWestwoodCGD#startup, #2.4This is just a quick update removing the opening dialogue regarding the quality and size... Continue reading
- June 06, 2018 by AWestwoodCGD#version 2.3, #maze map, #map, #live map, #shadowsThis update isn't a big one however it is the version that will be used in the exhibition of the game. For this update I have only made a few minor changes as well as added a new feature. The changes... Continue reading
- May 24, 2018 by AWestwoodCGD#final build, #fmp build, #startup cutsceneThis is the final version of my game before the FMP hand in date. Everything in the game is working how it should be and overall I am happy with the outcome. Since the last build I have made some smal... Continue reading
- May 21, 2018 by AWestwoodCGD#2.1, #hedge paper, #third release, #terrain, #trees, #bushesVersion 2.1 of The Maze includes the introduction of a lot of visual work with the inclusion of low poly terrain and trees/bushes. I have also included another level set in the style of paper, giving... Continue reading
- May 11, 2018 by AWestwoodCGD#fire, #2.0, #remake, #center piece, #fountain, #third releaseThe Maze version 2.0 has brought lots of new features as well as an entire new rework of the file to result in a more optimized performance and a greater amount of levels available at less storage spa... Continue reading
- April 11, 2018 by AWestwoodCGD#second release, #version 1.1, #1.1, #light mechanics, #hedge 10x10In the latest version of my game (version 1.1) I have added the separate levels for the first 'Hedge 10x10' stage. This has given the players the ability to play different mazes in the first stage so... Continue reading
- March 29, 2018 by AWestwoodCGD#first release, #version 1.0, #initial game, #gameplay mechanicsThe first upload is here and it contains all of the playable levels for the "hedge 10x10" level set. The score systems are working however the visuals are currently the same and there is only one maze... Continue reading